Module: wine Branch: master Commit: def0558b45aa5c071645fa29d004d70d372443ac URL: http://source.winehq.org/git/wine.git/?a=commit;h=def0558b45aa5c071645fa29d0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Sep 13 10:18:09 2013 +0200
wined3d: Just set the first render target to NULL in wined3d_device_uninit_3d().
---
dlls/wined3d/device.c | 9 +-------- 1 files changed, 1 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 656a3e9..046f5fd 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1130,18 +1130,11 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) FIXME("Something's still holding the auto depth stencil buffer (%p).\n", surface); }
- for (i = 1; i < gl_info->limits.buffers; ++i) + for (i = 0; i < gl_info->limits.buffers; ++i) { wined3d_device_set_render_target(device, i, NULL, FALSE); }
- surface = device->fb.render_targets[0]; - TRACE("Setting rendertarget 0 to NULL\n"); - device->fb.render_targets[0] = NULL; - TRACE("Releasing the render target at %p\n", surface); - if (surface) - wined3d_surface_decref(surface); - context_release(context);
for (i = 0; i < device->swapchain_count; ++i)