Module: wine Branch: master Commit: d26275f9053f46b71c6325cc1cade0c7cc5921dd URL: https://source.winehq.org/git/wine.git/?a=commit;h=d26275f9053f46b71c6325cc1...
Author: Nikolay Sivov nsivov@codeweavers.com Date: Wed Jun 9 08:57:00 2021 +0300
d3d11: Fix freed memory access when releasing device context (Coverity).
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/device.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index d3e49879676..56f34c70ea1 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -521,13 +521,14 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1
if (!refcount) { + ID3D11Device2 *device = &context->device->ID3D11Device2_iface; if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE) { wined3d_deferred_context_destroy(context->wined3d_context); d3d11_device_context_cleanup(context); heap_free(context); } - ID3D11Device2_Release(&context->device->ID3D11Device2_iface); + ID3D11Device2_Release(device); }
return refcount;