Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 3d8fc1a4 by Anna (navi) Figueiredo Gomes at 2024-09-03T17:06:20+02:00 vkd3d-shader/spirv: Break long assembly lines.
Avoid overflowing the (Wine) debug log buffer when output lines are too long, and keep spirv-text output more legible. The output is still valid SPIR-V asm, as the assembler does not care for which kind of whitespace is used.
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1 changed file:
- libs/vkd3d-shader/spirv.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/3d8fc1a467fa8bf889884236bb99fb...