Module: wine Branch: master Commit: 6e119b6c8a1808c373bfb0c1406ce5232808c9f4 URL: https://source.winehq.org/git/wine.git/?a=commit;h=6e119b6c8a1808c373bfb0c14...
Author: Zebediah Figura z.figura12@gmail.com Date: Wed Nov 13 21:47:48 2019 -0600
d3d9: Handle stateblocks in d3d9_device_SetLight().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index df1996bf85..4c865f3056 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2191,7 +2191,9 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); - hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); + hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); wined3d_mutex_unlock();
return hr;