Module: wine Branch: master Commit: f87483c307a66804a7aa43f748920518f4b1357f URL: http://source.winehq.org/git/wine.git/?a=commit;h=f87483c307a66804a7aa43f748...
Author: Matteo Bruni mbruni@codeweavers.com Date: Fri Sep 23 17:03:22 2011 +0200
d3d9/tests: Test creating shaders with wrong type or version.
---
dlls/d3d9/tests/shader.c | 69 ++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 69 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/shader.c b/dlls/d3d9/tests/shader.c index 3795943..f5a2bcb 100644 --- a/dlls/d3d9/tests/shader.c +++ b/dlls/d3d9/tests/shader.c @@ -209,6 +209,73 @@ static void test_pixel_shader_constant(IDirect3DDevice9 *device_ptr) ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr); }
+static void test_wrong_shader(IDirect3DDevice9 *device_ptr) +{ + static const DWORD simple_vs[] = + { + 0xfffe0101, /* vs_1_1 */ + 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ + 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ + 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ + 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ + 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ + 0x0000ffff /* END */ + }; + + static const DWORD simple_ps[] = + { + 0xffff0101, /* ps_1_1 */ + 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ + 0x00000042, 0xb00f0000, /* tex t0 */ + 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ + 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ + 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ + 0x0000ffff /* END */ + }; + +#if 0 +float4 main(const float4 color : COLOR) : SV_TARGET +{ + float4 o; + + o = color; + + return o; +} +#endif + static const DWORD ps_4_0[] = + { + 0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, + 0x00000005, 0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, + 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, + 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, + 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, + 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, + 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, + 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, + 0x0000000e, 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, + 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, + 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, + 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, + }; + + IDirect3DVertexShader9 *vs; + IDirect3DPixelShader9 *ps; + HRESULT hret; + + hret = IDirect3DDevice9_CreateVertexShader(device_ptr, simple_ps, &vs); + ok(hret == D3DERR_INVALIDCALL, "CreateVertexShader returned: hret 0x%x, shader_ptr %p.\n", hret, vs); + hret = IDirect3DDevice9_CreatePixelShader(device_ptr, simple_vs, &ps); + ok(hret == D3DERR_INVALIDCALL, "CreatePixelShader returned: hret 0x%x, shader_ptr %p.\n", hret, ps); + + hret = IDirect3DDevice9_CreatePixelShader(device_ptr, ps_4_0, &ps); + ok(hret == D3DERR_INVALIDCALL, "CreatePixelShader returned: hret 0x%x, shader_ptr %p.\n", hret, ps); +} + START_TEST(shader) { D3DCAPS9 caps; @@ -239,6 +306,8 @@ START_TEST(shader) test_get_set_pixel_shader(device_ptr); /* No max pixel shader constant value??? */ test_pixel_shader_constant(device_ptr); + if (caps.VertexShaderVersion & 0xffff) + test_wrong_shader(device_ptr); } else skip("No pixel shader support\n");