Module: wine Branch: master Commit: 2cb8f42168aa9b00b8dd511a6e5828b45088cbba URL: http://source.winehq.org/git/wine.git/?a=commit;h=2cb8f42168aa9b00b8dd511a6e...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri May 8 17:24:01 2009 +0200
wined3d: Support clipplanes with GLSL.
This is the Nth attemt to make clipping work with GLSL shaders. The patch now uses the GLSL quirk table to handle cards that need a custom varying for gl_ClipPos, and the code is adapted to the changed state table and shader backend system.
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dlls/wined3d/arb_program_shader.c | 2 + dlls/wined3d/directx.c | 22 ++++++++++++++++++ dlls/wined3d/glsl_shader.c | 34 ++++++++++++++++++++------- dlls/wined3d/state.c | 45 ++++++++++++++++++++++++------------ dlls/wined3d/wined3d_gl.h | 1 + dlls/wined3d/wined3d_private.h | 3 ++ 6 files changed, 83 insertions(+), 24 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=2cb8f42168aa9b00b8dd51...