Module: wine Branch: master Commit: 35b27b4aec7a27030c142d1497495f7412acdcc9 URL: https://source.winehq.org/git/wine.git/?a=commit;h=35b27b4aec7a27030c142d149...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed May 13 19:34:50 2020 +0430
wined3d: Implement Vulkan buffer shader resource view descriptors.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/adapter_vk.c | 1 + dlls/wined3d/context_vk.c | 26 +++++++++++++++++++++----- dlls/wined3d/view.c | 27 ++++++++++++++++++++++++++- dlls/wined3d/wined3d_private.h | 3 +++ 4 files changed, 51 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index f3404c5e65..8758627cb1 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -1383,6 +1383,7 @@ static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resour vk_buffer_view = &view_vk->u.vk_buffer_view; else vk_image_view = &view_vk->u.vk_image_info.imageView; + list_remove(&view_vk->bo_user.entry); wined3d_shader_resource_view_cleanup(&srv_vk->v); wined3d_view_vk_destroy(device, vk_buffer_view, vk_image_view, NULL, NULL, &view_vk->command_buffer_id, srv_vk); diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index 4098ee6cc4..4e4e064250 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -1336,6 +1336,7 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con VkDescriptorSet vk_descriptor_set; struct wined3d_view_vk *view_vk; struct wined3d_buffer *buffer; + VkBufferView *buffer_view; VkDescriptorType type; VkResult vr; size_t i; @@ -1378,8 +1379,9 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con view_vk = &wined3d_shader_resource_view_vk(srv)->view_vk; if (resource->type == WINED3D_RTYPE_BUFFER) { - FIXME("Buffer SRV descriptors not implemented.\n"); - return false; + image_info = NULL; + buffer_view = &view_vk->u.vk_buffer_view; + type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; } else { @@ -1389,11 +1391,12 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con image_info = &view_vk->u.vk_image_info; else image_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk); + buffer_view = NULL; type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; }
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, - binding->binding_idx, type, NULL, image_info, NULL)) + binding->binding_idx, type, NULL, image_info, buffer_view)) return false; break;
@@ -1500,6 +1503,7 @@ static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk * const struct wined3d_shader_resource_bindings *bindings = &context_vk->compute.bindings; struct wined3d_shader_descriptor_writes_vk *writes = &context_vk->descriptor_writes; const struct wined3d_shader_resource_binding *binding; + struct wined3d_shader_resource_view_vk *srv_vk; struct wined3d_shader_resource_view *srv; struct wined3d_buffer_vk *buffer_vk; struct wined3d_buffer *buffer; @@ -1527,9 +1531,21 @@ static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk * if (!(srv = state->shader_resource_view[binding->shader_type][binding->resource_idx])) break;
- if (srv->resource->type != WINED3D_RTYPE_BUFFER) + srv_vk = wined3d_shader_resource_view_vk(srv); + if (srv->resource->type == WINED3D_RTYPE_BUFFER) + { + if (!srv_vk->view_vk.bo_user.valid) + { + wined3d_shader_resource_view_vk_update(srv_vk, context_vk); + context_invalidate_compute_state(&context_vk->c, STATE_COMPUTE_SHADER_RESOURCE_BINDING); + } + wined3d_buffer_load(buffer_from_resource(srv->resource), &context_vk->c, state); + } + else + { wined3d_texture_load(texture_from_resource(srv->resource), &context_vk->c, FALSE); - wined3d_context_vk_reference_shader_resource_view(context_vk, wined3d_shader_resource_view_vk(srv)); + } + wined3d_context_vk_reference_shader_resource_view(context_vk, srv_vk); break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER: diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index e7f77f58cd..4a75c69657 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -1011,12 +1011,32 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view return hr; }
+void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk *srv_vk, + struct wined3d_context_vk *context_vk) +{ + const struct wined3d_format_vk *view_format_vk = wined3d_format_vk(srv_vk->v.format); + const struct wined3d_view_desc *desc = &srv_vk->v.desc; + struct wined3d_resource *resource = srv_vk->v.resource; + struct wined3d_view_vk *view_vk = &srv_vk->view_vk; + struct wined3d_buffer_vk *buffer_vk; + VkBufferView vk_buffer_view; + + buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource)); + wined3d_context_vk_destroy_buffer_view(context_vk, view_vk->u.vk_buffer_view, view_vk->command_buffer_id); + if ((vk_buffer_view = wined3d_view_vk_create_buffer_view(context_vk, desc, buffer_vk, view_format_vk))) + { + view_vk->u.vk_buffer_view = vk_buffer_view; + view_vk->bo_user.valid = true; + } +} + static void wined3d_shader_resource_view_vk_cs_init(void *object) { struct wined3d_shader_resource_view_vk *srv_vk = object; struct wined3d_view_desc *desc = &srv_vk->v.desc; struct wined3d_texture_vk *texture_vk; const struct wined3d_format *format; + struct wined3d_buffer_vk *buffer_vk; struct wined3d_resource *resource; struct wined3d_context *context; VkBufferView vk_buffer_view; @@ -1028,9 +1048,11 @@ static void wined3d_shader_resource_view_vk_cs_init(void *object)
if (resource->type == WINED3D_RTYPE_BUFFER) { + buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource)); + context = context_acquire(resource->device, NULL, 0); vk_buffer_view = wined3d_view_vk_create_buffer_view(wined3d_context_vk(context), - desc, wined3d_buffer_vk(buffer_from_resource(resource)), wined3d_format_vk(format)); + desc, buffer_vk, wined3d_format_vk(format)); context_release(context);
if (!vk_buffer_view) @@ -1039,6 +1061,8 @@ static void wined3d_shader_resource_view_vk_cs_init(void *object) TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
srv_vk->view_vk.u.vk_buffer_view = vk_buffer_view; + srv_vk->view_vk.bo_user.valid = true; + list_add_head(&buffer_vk->bo.users, &srv_vk->view_vk.bo_user.entry);
return; } @@ -1087,6 +1111,7 @@ HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view if (FAILED(hr = wined3d_shader_resource_view_init(&view_vk->v, desc, resource, parent, parent_ops))) return hr;
+ list_init(&view_vk->view_vk.bo_user.entry); wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_vk_cs_init, view_vk);
return hr; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 8b7fd1205f..35b0815d95 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4698,6 +4698,7 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
struct wined3d_view_vk { + struct wined3d_bo_user_vk bo_user; union { VkBufferView vk_buffer_view; @@ -4721,6 +4722,8 @@ static inline struct wined3d_shader_resource_view_vk *wined3d_shader_resource_vi HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk, const struct wined3d_view_desc *desc, struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; +void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk *view_vk, + struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
struct wined3d_unordered_access_view {