Module: wine Branch: master Commit: 0134df19730c068ee9dfc2c9f452a5e3547d7064 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0134df19730c068ee9dfc2c9f4...
Author: Octavian Voicu octavian.voicu@gmail.com Date: Tue Nov 8 00:27:04 2011 +0200
ddraw/tests: Fix a couple of copy-paste typos in test messages.
---
dlls/ddraw/tests/visual.c | 24 ++++++++++++------------ 1 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c index 8593aef..1bac70c 100644 --- a/dlls/ddraw/tests/visual.c +++ b/dlls/ddraw/tests/visual.c @@ -1493,13 +1493,13 @@ static void D3D1_TextureMapBlendTest(void) ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) { hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); hr = IDirect3DDevice_EndScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr); }
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); @@ -1614,13 +1614,13 @@ static void D3D1_TextureMapBlendTest(void) ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) { hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); hr = IDirect3DDevice_EndScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr); }
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); @@ -1736,13 +1736,13 @@ static void D3D1_TextureMapBlendTest(void) ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) { hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); hr = IDirect3DDevice_EndScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr); }
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); @@ -1862,13 +1862,13 @@ static void D3D1_TextureMapBlendTest(void) ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) { hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); hr = IDirect3DDevice_EndScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr); }
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); @@ -2000,13 +2000,13 @@ static void D3D1_TextureMapBlendTest(void) ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) { hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); hr = IDirect3DDevice_EndScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr); }
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); @@ -2090,7 +2090,7 @@ static void D3D1_ViewportClearTest(void) ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) { D3DRECT rect; @@ -2112,7 +2112,7 @@ static void D3D1_ViewportClearTest(void) ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1); - ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); + ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr); }
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);