Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 5bbd44c0 by Henri Verbeet at 2025-08-21T16:02:44+02:00 vkd3d-shader: Implement scanning compute shader thread group size information.
Metal doesn't allow the thread group size to be specified by shaders, instead requiring it to be specified by the dispatch API.
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3 changed files:
- include/vkd3d_shader.h - libs/vkd3d-shader/vkd3d_shader_main.c - tests/vkd3d_shader_api.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/5bbd44c063f7c118a33cc00c8f2334...