Module: wine Branch: master Commit: e205a210d262d8a4259a854d822492d814f5d10b URL: http://source.winehq.org/git/wine.git/?a=commit;h=e205a210d262d8a4259a854d82...
Author: David Adam David.Adam@math.cnrs.fr Date: Thu Oct 18 18:32:17 2007 +0200
d3dx8: Implement D3DX*Add with a test.
---
dlls/d3dx8/tests/math.c | 30 ++++++++++++++++++++++++++++-- include/d3dx8math.inl | 19 +++++++++++++++++++ 2 files changed, 47 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index a222362..631c8ee 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -26,6 +26,10 @@
#define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
+#define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f,%f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z); + +#define expect_vec4(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error)&&(fabs(expectedvec.w-gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w); + static void D3X8QuaternionTest(void) { D3DXQUATERNION q, r; @@ -181,12 +185,23 @@ static void D3X8Vector2Test(void)
static void D3X8Vector3Test(void) { - D3DXVECTOR3 u, v; + D3DXVECTOR3 expectedvec, gotvec, u, v; + LPD3DXVECTOR3 funcpointer; FLOAT expected, got;
u.x = 9.0f; u.y = 6.0f; u.z = 2.0f; v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
+/*_______________D3DXVec3Add__________________________*/ + expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f; + D3DXVec3Add(&gotvec,&u,&v); + expect_vec3(expectedvec,gotvec); + /* Tests the case NULL */ + funcpointer = D3DXVec3Add(&gotvec,NULL,&v); + ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); + funcpointer = D3DXVec3Add(NULL,NULL,NULL); + ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); + /*_______________D3DXVec3Dot__________________________*/ expected = -8.0f; got = D3DXVec3Dot(&u,&v); @@ -220,12 +235,23 @@ static void D3X8Vector3Test(void)
static void D3X8Vector4Test(void) { - D3DXVECTOR4 u, v; + D3DXVECTOR4 expectedvec, gotvec, u, v; + LPD3DXVECTOR4 funcpointer; FLOAT expected, got;
u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0; v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
+/*_______________D3DXVec3Add__________________________*/ + expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0; + D3DXVec4Add(&gotvec,&u,&v); + expect_vec4(expectedvec,gotvec); + /* Tests the case NULL */ + funcpointer = D3DXVec4Add(&gotvec,NULL,&v); + ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); + funcpointer = D3DXVec4Add(NULL,NULL,NULL); + ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); + /*_______________D3DXVec4Dot__________________________*/ expected = 55.0f; got = D3DXVec4Dot(&u,&v); diff --git a/include/d3dx8math.inl b/include/d3dx8math.inl index cbe01ec..5f8544e 100644 --- a/include/d3dx8math.inl +++ b/include/d3dx8math.inl @@ -95,6 +95,15 @@ static inline D3DXVECTOR2* D3DXVec2Subtract(D3DXVECTOR2 *pout, CONST D3DXVECTOR2
/*__________________D3DXVECTOR3_______________________*/
+static inline D3DXVECTOR3* D3DXVec3Add(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2) +{ + if ( !pout || !pv1 || !pv2) return NULL; + pout->x = pv1->x + pv2->x; + pout->y = pv1->y + pv2->y; + pout->z = pv1->z + pv2->z; + return pout; +} + static inline FLOAT D3DXVec3Dot(CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2) { if ( !pv1 || !pv2 ) return 0.0f; @@ -115,6 +124,16 @@ static inline FLOAT D3DXVec3LengthSq(CONST D3DXVECTOR3 *pv)
/*__________________D3DXVECTOR4_______________________*/
+static inline D3DXVECTOR4* D3DXVec4Add(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2) +{ + if ( !pout || !pv1 || !pv2) return NULL; + pout->x = pv1->x + pv2->x; + pout->y = pv1->y + pv2->y; + pout->z = pv1->z + pv2->z; + pout->w = pv1->w + pv2->w; + return pout; +} + static inline FLOAT D3DXVec4Dot(CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2) { if (!pv1 || !pv2 ) return 0.0f;