Module: wine Branch: master Commit: 14e24127833c2c125ec213c2501bbc76746f5242 URL: http://source.winehq.org/git/wine.git/?a=commit;h=14e24127833c2c125ec213c250...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Jan 17 12:44:17 2017 +0100
d3d9/tests: Remove redundant state setting calls.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/tests/visual.c | 81 ------------------------------------------------ 1 file changed, 81 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 43c0cbc..4213779 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -21643,13 +21643,6 @@ static void test_line_antialiasing_blending(void) HWND window; HRESULT hr;
- static const D3DMATRIX mat = - {{{ - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f, - }}}; static const struct { struct vec3 position; @@ -21690,22 +21683,10 @@ static void test_line_antialiasing_blending(void) ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); trace("Line antialiasing support: %#x.\n", caps.LineCaps & D3DLINECAPS_ANTIALIAS);
- hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &mat); - ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &mat); - ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &mat); - ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); - ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE); - ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); - ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
@@ -21947,13 +21928,6 @@ static void test_evict_bound_resources(void) void *data; HRESULT hr;
- static const D3DMATRIX mat = - {{{ - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f, - }}}; static const struct { struct vec3 position; @@ -21988,37 +21962,13 @@ static void test_evict_bound_resources(void) D3DFVF_XYZ | D3DFVF_DIFFUSE, D3DPOOL_MANAGED, &vb, NULL); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
- hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &mat); - ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &mat); - ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &mat); - ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); - ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE); - ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); - ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
- hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE); - ok(SUCCEEDED(hr), "Failed to disable blending, hr %#x.\n", hr); - - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); - ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); - ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); - ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); - ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
@@ -22075,13 +22025,6 @@ static void test_evict_bound_resources(void) /* This test shows that 0xffff is valid index in D3D9. */ static void test_max_index16(void) { - static const D3DMATRIX mat = - {{{ - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f, - }}}; static const struct vertex { struct vec3 position; @@ -22146,37 +22089,13 @@ static void test_max_index16(void) D3DFMT_INDEX16, D3DPOOL_MANAGED, &ib, NULL); ok(SUCCEEDED(hr), "Failed to create index buffer, hr %#x.\n", hr);
- hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &mat); - ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &mat); - ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &mat); - ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE); - ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE); - ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); - ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
- hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, FALSE); - ok(SUCCEEDED(hr), "Failed to disable blending, hr %#x.\n", hr); - - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); - ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); - ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); - ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); - ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);