Module: wine Branch: master Commit: cc2750b161ae9a1acd1f078ad71be1d5e16aa3b4 URL: https://source.winehq.org/git/wine.git/?a=commit;h=cc2750b161ae9a1acd1f078ad...
Author: Zebediah Figura z.figura12@gmail.com Date: Sat Oct 19 12:23:59 2019 -0500
d3d9: Handle stateblocks in d3d9_device_SetTextureStageState().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index dd4d57938e..07179900c4 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2575,7 +2575,9 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface }
wined3d_mutex_lock(); - wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value); + wined3d_stateblock_set_texture_stage_state(device->update_state, stage, tss_lookup[state], value); + if (!device->recording) + wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value); wined3d_mutex_unlock();
return D3D_OK;