Module: wine Branch: master Commit: dfa5f0082f9e31040a7372c6f5d6c2d78d141adc URL: https://gitlab.winehq.org/wine/wine/-/commit/dfa5f0082f9e31040a7372c6f5d6c2d...
Author: Max Figura maxfigura5061@gmail.com Date: Tue Dec 13 08:47:51 2022 -0600
wined3d: Move the WINED3D_RS_SOFTWAREVERTEXPROCESSING stub to wined3d_device_apply_stateblock.
---
dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 9 +++++++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 12 +----------- 4 files changed, 10 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 6e46106a5e6..2db44cc8000 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}}, - {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_nop}}, {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), state_nop}}, {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), state_nop}}, {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 5d745a6e382..4b17afd87d1 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4163,6 +4163,15 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, FIXME("Render state WINED3D_RS_COLORKEYBLENDENABLE not implemented yet.\n"); break;
+ case WINED3D_RS_SOFTWAREVERTEXPROCESSING: + { + static unsigned int once; + + if ((state->rs[WINED3D_RS_SOFTWAREVERTEXPROCESSING]) && !once++) + FIXME("Software vertex processing not implemented.\n"); + break; + } + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 0ec9570e1b6..3426e222d33 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 6ef82e9be4c..a7f8aa91574 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2018,16 +2018,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]); }
-static void state_swvp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - static int once; - if (state->render_states[WINED3D_RS_SOFTWAREVERTEXPROCESSING]) - { - if (!once++) - FIXME("Software vertex processing not implemented.\n"); - } -} - static void get_src_and_opr(uint32_t arg, BOOL is_alpha, GLenum* source, GLenum* operand) { /* The WINED3DTA_ALPHAREPLICATE flag specifies the alpha component of the * input should be used for all input components. The WINED3DTA_COMPLEMENT @@ -4645,7 +4635,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), { STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_swvp }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), { STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), state_patchedgestyle}, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), { STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), state_patchsegments }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_POSITIONDEGREE), { STATE_RENDER(WINED3D_RS_POSITIONDEGREE), state_positiondegree}, WINED3D_GL_EXT_NONE }, @@ -5426,6 +5415,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) {138, 138}, {144, 144}, {149, 150}, + {153, 153}, {162, 162}, {168, 169}, {171, 171},