Module: wine Branch: master Commit: 089ef6f38b574676f080fcc10b097007e51bddc9 URL: https://gitlab.winehq.org/wine/wine/-/commit/089ef6f38b574676f080fcc10b09700...
Author: Max Figura maxfigura5061@gmail.com Date: Mon Dec 12 12:10:03 2022 -0600
wined3d: Move the WINED3D_RS_WRAPV stub to wined3d_device_apply_stateblock.
---
dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 5 +++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 10 +--------- 4 files changed, 6 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 870fefcd0ec..6cf8f50f2c2 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -96,7 +96,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{STATE_VIEWPORT, {STATE_VIEWPORT, state_nop}}, {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, - {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_RENDER(WINED3D_RS_WRAPV), state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_RENDER(WINED3D_RS_MONOENABLE), state_nop}}, {STATE_RENDER(WINED3D_RS_ROP2), {STATE_RENDER(WINED3D_RS_ROP2), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6099e6fffd7..b7d312aac65 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4052,6 +4052,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, FIXME("Render state WINED3D_RS_WRAPU not implemented yet.\n"); break;
+ case WINED3D_RS_WRAPV: + if (state->rs[WINED3D_RS_WRAPV]) + FIXME("Render state WINED3D_RS_WRAPV not implemented yet.\n"); + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index c314baa6696..3f8aeef017a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2808,7 +2808,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{STATE_VIEWPORT, {STATE_VDECL}}, {STATE_INDEXBUFFER, {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_WRAPV), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ROP2), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 52b408a4d84..288cd40f3fc 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2072,12 +2072,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]); }
-static void state_wrapv(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (state->render_states[WINED3D_RS_WRAPV]) - FIXME("Render state WINED3D_RS_WRAPV not implemented yet.\n"); -} - static void state_monoenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_MONOENABLE]) @@ -4774,7 +4768,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }, WINED3D_GL_EXT_NONE }, { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, ARB_VERTEX_BUFFER_OBJECT }, { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_WRAPV), { STATE_RENDER(WINED3D_RS_WRAPV), state_wrapv }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MONOENABLE), { STATE_RENDER(WINED3D_RS_MONOENABLE), state_monoenable }, WINED3D_GL_EXT_NONE }, @@ -5578,8 +5571,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) } rs_holes[] = { - { 1, 5}, - { 7, 8}, + { 1, 8}, { 14, 14}, { 17, 23}, { 27, 27},