Module: wine Branch: master Commit: 003ab4d3e071b949ae2fec18c427c439751d8a86 URL: http://source.winehq.org/git/wine.git/?a=commit;h=003ab4d3e071b949ae2fec18c4...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jul 3 12:59:39 2012 +0200
d3d9: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
---
dlls/d3d9/device.c | 84 +++++++++++++++------------------------------------ 1 files changed, 25 insertions(+), 59 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 47a216c..df8deb2 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -181,6 +181,27 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U } }
+static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc, + const D3DPRESENT_PARAMETERS *present_parameters) +{ + swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth; + swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight; + swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); + swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount); + swapchain_desc->multisample_type = present_parameters->MultiSampleType; + swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality; + swapchain_desc->swap_effect = present_parameters->SwapEffect; + swapchain_desc->device_window = present_parameters->hDeviceWindow; + swapchain_desc->windowed = present_parameters->Windowed; + swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; + swapchain_desc->auto_depth_stencil_format + = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); + swapchain_desc->flags = present_parameters->Flags; + swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz; + swapchain_desc->swap_interval = present_parameters->PresentationInterval; + swapchain_desc->auto_restore_display_mode = TRUE; +} + static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface) { return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface); @@ -453,22 +474,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(ID TRACE("iface %p, present_parameters %p, swapchain %p.\n", iface, present_parameters, swapchain);
- desc.backbuffer_width = present_parameters->BackBufferWidth; - desc.backbuffer_height = present_parameters->BackBufferHeight; - desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); - desc.backbuffer_count = max(1, present_parameters->BackBufferCount); - desc.multisample_type = present_parameters->MultiSampleType; - desc.multisample_quality = present_parameters->MultiSampleQuality; - desc.swap_effect = present_parameters->SwapEffect; - desc.device_window = present_parameters->hDeviceWindow; - desc.windowed = present_parameters->Windowed; - desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; - desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); - desc.flags = present_parameters->Flags; - desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz; - desc.swap_interval = present_parameters->PresentationInterval; - desc.auto_restore_display_mode = TRUE; - + wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters); if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object))) *swapchain = &object->IDirect3DSwapChain9_iface;
@@ -569,38 +575,13 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *if
TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
- /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because - * such objects can still be used for rendering after their external d3d9 object has been destroyed. - * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not - * make use of the hidden reference and destroys the objects. - * - * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation - * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls - */ - wined3d_mutex_lock(); - - swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth; - swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight; - swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); - swapchain_desc.backbuffer_count = max(1, present_parameters->BackBufferCount); - swapchain_desc.multisample_type = present_parameters->MultiSampleType; - swapchain_desc.multisample_quality = present_parameters->MultiSampleQuality; - swapchain_desc.swap_effect = present_parameters->SwapEffect; - swapchain_desc.device_window = present_parameters->hDeviceWindow; - swapchain_desc.windowed = present_parameters->Windowed; - swapchain_desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; - swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); - swapchain_desc.flags = present_parameters->Flags; - swapchain_desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz; - swapchain_desc.swap_interval = present_parameters->PresentationInterval; - swapchain_desc.auto_restore_display_mode = TRUE; - + wined3d_mutex_lock(); + wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters); hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback); if (FAILED(hr)) device->not_reset = TRUE; else device->not_reset = FALSE; - wined3d_mutex_unlock();
return hr; @@ -3426,22 +3407,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
for (i = 0; i < count; ++i) { - swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth; - swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight; - swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat); - swapchain_desc[i].backbuffer_count = max(1, parameters[i].BackBufferCount); - swapchain_desc[i].multisample_type = parameters[i].MultiSampleType; - swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality; - swapchain_desc[i].swap_effect = parameters[i].SwapEffect; - swapchain_desc[i].device_window = parameters[i].hDeviceWindow; - swapchain_desc[i].windowed = parameters[i].Windowed; - swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil; - swapchain_desc[i].auto_depth_stencil_format = - wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat); - swapchain_desc[i].flags = parameters[i].Flags; - swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz; - swapchain_desc[i].swap_interval = parameters[i].PresentationInterval; - swapchain_desc[i].auto_restore_display_mode = TRUE; + wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], ¶meters[i]); }
hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);