Module: wine Branch: master Commit: 7052c87358ee3d54fc07cd4ae26f9cc21c530323 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7052c87358ee3d54fc07cd4ae2...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Dec 2 12:07:34 2013 +0100
wined3d: Properly check for the front buffer in d3dfmt_get_conv().
---
dlls/wined3d/surface.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index ac168dd..ccf6249 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1823,7 +1823,7 @@ static HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_ * in which the main render target uses p8. Some games like GTA Vice City use P8 for texturing which * conflicts with this. */ - if (!((blit_supported && device->fb.render_targets && surface == device->fb.render_targets[0])) + if (!((blit_supported && surface->swapchain && surface == surface->swapchain->front_buffer)) || colorkey_active || !use_texturing) { format->glFormat = GL_RGBA;