Module: vkd3d Branch: master Commit: 9c645bb1f693e227cf0908c51bf937d65ac95d06 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=9c645bb1f693e227cf0908c5...
Author: Matteo Bruni mbruni@codeweavers.com Date: Fri Nov 5 19:35:48 2021 +0100
tests: Initialize current_texture variable.
It avoids a compiler warning for me. There is no actual issue though.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
tests/shader_runner_d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index a17a171..20d1ad6 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -511,9 +511,9 @@ START_TEST(shader_runner_d3d12) .rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT, }; size_t shader_source_size = 0, shader_source_len = 0; + struct texture *current_texture = NULL; enum parse_state state = STATE_NONE; unsigned int i, line_number = 0; - struct texture *current_texture; struct shader_context context; const char *filename = NULL; char *shader_source = NULL;