Module: wine Branch: master Commit: 4a2e38953e032b61a399068b8eb233d3f053fafc URL: http://source.winehq.org/git/wine.git/?a=commit;h=4a2e38953e032b61a399068b8e...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Mar 21 10:31:15 2014 +0100
d3d9/tests: Use a separate device for constant_clamp_ps_test().
---
dlls/d3d9/tests/visual.c | 90 ++++++++++++++++++++++++++++++---------------- 1 file changed, 60 insertions(+), 30 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 9b57f05..9208981 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -5442,11 +5442,17 @@ static void test_constant_clamp_vs(IDirect3DDevice9 *device) IDirect3DVertexShader9_Release(shader_11); }
-static void constant_clamp_ps_test(IDirect3DDevice9 *device) +static void constant_clamp_ps_test(void) { IDirect3DPixelShader9 *shader_11, *shader_12, *shader_14, *shader_20; - HRESULT hr; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + ULONG refcount; + D3DCAPS9 caps; DWORD color; + HWND window; + HRESULT hr; + static const DWORD shader_code_11[] = { 0xffff0101, /* ps_1_1 */ @@ -5483,34 +5489,57 @@ static void constant_clamp_ps_test(IDirect3DDevice9 *device) 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ 0x0000ffff /* end */ }; - float quad1[] = { - -1.0, -1.0, 0.1, - 0.0, -1.0, 0.1, - -1.0, 0.0, 0.1, - 0.0, 0.0, 0.1 + static const float quad1[] = + { + -1.0f, -1.0f, 0.1f, + -1.0f, 0.0f, 0.1f, + 0.0f, -1.0f, 0.1f, + 0.0f, 0.0f, 0.1f, }; - float quad2[] = { - 0.0, -1.0, 0.1, - 1.0, -1.0, 0.1, - 0.0, 0.0, 0.1, - 1.0, 0.0, 0.1 + static const float quad2[] = + { + 0.0f, -1.0f, 0.1f, + 0.0f, 0.0f, 0.1f, + 1.0f, -1.0f, 0.1f, + 1.0f, 0.0f, 0.1f, }; - float quad3[] = { - 0.0, 0.0, 0.1, - 1.0, 0.0, 0.1, - 0.0, 1.0, 0.1, - 1.0, 1.0, 0.1 + static const float quad3[] = + { + 0.0f, 0.0f, 0.1f, + 0.0f, 1.0f, 0.1f, + 1.0f, 0.0f, 0.1f, + 1.0f, 1.0f, 0.1f, }; - float quad4[] = { - -1.0, 0.0, 0.1, - 0.0, 0.0, 0.1, - -1.0, 1.0, 0.1, - 0.0, 1.0, 0.1 + static const float quad4[] = + { + -1.0f, 0.0f, 0.1f, + -1.0f, 1.0f, 0.1f, + 0.0f, 0.0f, 0.1f, + 0.0f, 1.0f, 0.1f, }; - float test_data_c1[4] = { 1.25, -0.50, -1.50, 1.0}; - float test_data_c2[4] = { -0.50, 1.25, 2.00, 1.0}; + static const float test_data_c1[4] = { 1.25f, -0.50f, -1.50f, 1.0f}; + static const float test_data_c2[4] = {-0.50f, 1.25f, 2.00f, 1.0f};
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0); + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.PixelShaderVersion < D3DPS_VERSION(1, 4)) + { + skip("No ps_1_4 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + } + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ffff, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader_11); @@ -5558,8 +5587,6 @@ static void constant_clamp_ps_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_EndScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr); } - hr = IDirect3DDevice9_SetPixelShader(device, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
color = getPixelColor(device, 160, 360); ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x80, 0x80, 0x00), 1), @@ -5582,6 +5609,11 @@ static void constant_clamp_ps_test(IDirect3DDevice9 *device) IDirect3DPixelShader9_Release(shader_14); IDirect3DPixelShader9_Release(shader_12); IDirect3DPixelShader9_Release(shader_11); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); }
static void dp2add_ps_test(void) @@ -15944,15 +15976,13 @@ START_TEST(visual) texkill_test(device_ptr); x8l8v8u8_test(device_ptr); volume_v16u16_test(device_ptr); - if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 4)) { - constant_clamp_ps_test(device_ptr); - } } else skip("No ps_1_1 support\n");
cleanup_device(device_ptr); device_ptr = NULL;
+ constant_clamp_ps_test(); cnd_test(); dp2add_ps_test(); unbound_sampler_test();