Module: wine Branch: master Commit: c75bbc5c22b4b884a1fef2ffea1ca5cddc4d590a URL: https://source.winehq.org/git/wine.git/?a=commit;h=c75bbc5c22b4b884a1fef2ffe...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jan 21 10:55:50 2021 +0100
wined3d: End the current render pass in wined3d_buffer_vk_barrier().
As we do for image barriers.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/buffer.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index ad5a7680457..4ab26c05040 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1575,6 +1575,8 @@ void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk, TRACE(" %s -> %s.\n", wined3d_debug_bind_flags(buffer_vk->bind_mask), wined3d_debug_bind_flags(bind_mask));
+ wined3d_context_vk_end_current_render_pass(context_vk); + vk_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; vk_barrier.pNext = NULL; vk_barrier.srcAccessMask = vk_access_mask_from_bind_flags(buffer_vk->bind_mask);