Module: vkd3d Branch: master Commit: 18442763f1683ac7c47f17588b0632c3b34ac1f2 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=18442763f1683ac7c47f1758...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Jun 13 13:47:33 2019 +0200
tests: Add bug_if() for Nvidia tessellation shader bugs.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
tests/d3d12.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index a57a045..81fb26a 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -27042,6 +27042,7 @@ static void test_line_tessellation(void) data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i); ++data; expected = &expected_data[3 * i + 1]; + bug_if(is_nvidia_device(context.device)) ok(compare_vec4(data, expected, 1), "Got color {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n", data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);