Module: wine Branch: master Commit: 834b599e19df6ba775dfc3dd441e842db75ea393 URL: http://source.winehq.org/git/wine.git/?a=commit;h=834b599e19df6ba775dfc3dd44...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Jan 16 23:36:46 2011 +0100
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_released().
---
dlls/wined3d/device.c | 8 ++++---- dlls/wined3d/resource.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b1769e8..2008aee 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6602,14 +6602,14 @@ static void device_resource_remove(struct IWineD3DDeviceImpl *device, struct IWi list_remove(&resource->resource.resource_list_entry); }
-void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *resource) +void device_resource_released(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) { - WINED3DRESOURCETYPE type = IWineD3DResource_GetType(resource); + WINED3DRESOURCETYPE type = IWineD3DResource_GetType((IWineD3DResource *)resource); unsigned int i;
TRACE("device %p, resource %p, type %s.\n", device, resource, debug_d3dresourcetype(type));
- context_resource_released(device, resource, type); + context_resource_released(device, (IWineD3DResource *)resource, type);
switch (type) { @@ -6696,7 +6696,7 @@ void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *reso }
/* Remove the resource from the resourceStore */ - device_resource_remove(device, (IWineD3DResourceImpl *)resource); + device_resource_remove(device, resource);
TRACE("Resource released.\n"); } diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 6e90ee1..370861e 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -120,7 +120,7 @@ void resource_cleanup(struct IWineD3DResourceImpl *resource) resource->resource.heapMemory = 0;
if (resource->resource.device) - device_resource_released(resource->resource.device, (IWineD3DResource *)resource); + device_resource_released(resource->resource.device, resource); }
void resource_unload(IWineD3DResourceImpl *resource) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 1ee0b9c..bed2aa9 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1784,7 +1784,7 @@ void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN; LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode, UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN; void device_resource_add(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN; -void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN; +void device_resource_released(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN; void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN; void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,