Module: wine Branch: master Commit: c003e94371fab17b3e2da9b580816529d0dc1610 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c003e94371fab17b3e2da9b580...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Sep 8 01:12:47 2015 +0200
d3d11: Implement d3d11_device_CreateDepthStencilView().
---
dlls/d3d11/d3d11_private.h | 4 ++-- dlls/d3d11/device.c | 29 ++++++++++++++--------------- dlls/d3d11/view.c | 24 +++++++++++++++++++++++- 3 files changed, 39 insertions(+), 18 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 6a134a3..c5593d7 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -166,8 +166,8 @@ struct d3d_depthstencil_view ID3D11Device *device; };
-HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, - ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; +HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN; struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
/* ID3D10RenderTargetView */ diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index fad8fa3..d6065b4 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -143,9 +143,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Devic static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface, ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view) { - FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view); + struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_depthstencil_view *object; + HRESULT hr;
- return E_NOTIMPL; + TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); + + if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object))) + return hr; + + *view = &object->ID3D11DepthStencilView_iface; + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface, @@ -2153,27 +2162,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u)); }
- if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) - return E_OUTOFMEMORY; - if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource))) { ERR("Resource does not implement ID3D11Resource.\n"); - HeapFree(GetProcessHeap(), 0, object); return E_FAIL; }
- if (FAILED(hr = d3d_depthstencil_view_init(object, device, d3d11_resource, desc ? &d3d11_desc : NULL))) - { - WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); - ID3D11Resource_Release(d3d11_resource); - return hr; - } - + hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object); ID3D11Resource_Release(d3d11_resource); + if (FAILED(hr)) + return hr;
- TRACE("Created depthstencil view %p.\n", object); *view = &object->ID3D10DepthStencilView_iface;
return S_OK; diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 12db8e9..cff0948 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -687,7 +687,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_rendertarg } }
-HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, +static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) { struct wined3d_rendertarget_view_desc wined3d_desc; @@ -735,6 +735,28 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3 return S_OK; }
+HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) +{ + struct d3d_depthstencil_view *object; + HRESULT hr; + + if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + return E_OUTOFMEMORY; + + if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc))) + { + WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); + HeapFree(GetProcessHeap(), 0, object); + return hr; + } + + TRACE("Created depthstencil view %p.\n", object); + *view = object; + + return S_OK; +} + struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) { if (!iface)