Module: wine Branch: refs/heads/master Commit: 0312a306762d03b3b94c9e44e1969f3f214aaaed URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=0312a306762d03b3b94c9e44...
Author: Jason Green jave27@gmail.com Date: Thu Jul 27 07:59:03 2006 -0400
wined3d: Fix minor typo from shader patch.
---
dlls/wined3d/vertexshader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 923f953..7e29e72 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -763,7 +763,7 @@ #endif * Account for any inverted textures (render to texture case) by reversing the y coordinate * (this is handled in drawPrim() when it sets the MODELVIEW and PROJECTION matrices) */ shader_addline(&buffer, "MOV result.position, TMP_OUT;\n"); - shader_addline(&buffer, "MUL result.position.y, TMP_OUT.y, state.matrix.projection.row[1].y;\n"); + shader_addline(&buffer, "MUL result.position.y, TMP_OUT.y, PROJECTION.y;\n");
shader_addline(&buffer, "END\n\0");