Module: wine Branch: master Commit: f3d6455a463120c23fb78b844e6f7c3790816f99 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f3d6455a463120c23fb78b844e...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Aug 28 10:23:08 2009 +0200
d3d10: Add the ID3D10EffectShaderResourceVariable interface.
---
include/d3d10effect.h | 40 ++++++++++++++++++++++++++++++++++++++++ 1 files changed, 40 insertions(+), 0 deletions(-)
diff --git a/include/d3d10effect.h b/include/d3d10effect.h index 3528e17..9d6553a 100644 --- a/include/d3d10effect.h +++ b/include/d3d10effect.h @@ -377,6 +377,46 @@ DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) }; #undef INTERFACE
+DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, + 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); + +#define INTERFACE ID3D10EffectShaderResourceVariable +DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectShaderResourceVariable methods */ + STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE; + STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE; + STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; + STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
#define INTERFACE ID3D10EffectTechnique