Module: wine Branch: master Commit: 6857fc6b61567b51da158f98d18c09d56c78c31d URL: http://source.winehq.org/git/wine.git/?a=commit;h=6857fc6b61567b51da158f98d1...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Aug 14 16:32:35 2007 +0200
wined3d: Disable specular color when blitting.
---
dlls/wined3d/context.c | 10 ++++++++++ 1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index ab1d91c..6dce228 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -588,6 +588,16 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex glColorMask(GL_TRUE, GL_TRUE,GL_TRUE,GL_TRUE); checkGLcall("glColorMask"); Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_CLIPPING)); + if (GL_SUPPORT(EXT_SECONDARY_COLOR)) { + glDisable(GL_COLOR_SUM_EXT); + Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SPECULARENABLE)); + checkGLcall("glDisable(GL_COLOR_SUM_EXT)"); + } + if (GL_SUPPORT(NV_REGISTER_COMBINERS)) { + GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); + Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SPECULARENABLE)); + checkGLcall("glFinalCombinerInputNV"); + }
/* Setup transforms */ glMatrixMode(GL_MODELVIEW);