Module: wine Branch: master Commit: 1bf30c037cd093312fe55d781ba46ad684294a77 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1bf30c037cd093312fe55d781b...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat May 26 22:57:43 2007 +0200
d3d8: Hold the lock in swapchain methods.
---
dlls/d3d8/swapchain.c | 11 ++++++++++- 1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c index 5156710..25d2a0e 100644 --- a/dlls/d3d8/swapchain.c +++ b/dlls/d3d8/swapchain.c @@ -56,7 +56,9 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) { + EnterCriticalSection(&d3d8_cs); IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D8CB_DestroyRenderTarget); + LeaveCriticalSection(&d3d8_cs); if (This->parentDevice) IUnknown_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } @@ -66,8 +68,13 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) /* IDirect3DSwapChain8 parts follow: */ static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) { IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface; + HRESULT hr; TRACE("(%p) Relay\n", This); - return IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) { @@ -77,11 +84,13 @@ static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8
TRACE("(%p) Relay\n", This);
+ EnterCriticalSection(&d3d8_cs); hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE )Type, &mySurface); if (hrc == D3D_OK && NULL != mySurface) { IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer); IWineD3DSurface_Release(mySurface); } + LeaveCriticalSection(&d3d8_cs); return hrc; }