Module: wine Branch: master Commit: 9308c5499fa1f13ca5fff58f22a95ba60aa54726 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9308c5499fa1f13ca5fff58f22...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Apr 22 18:55:58 2010 +0200
wined3d: Make sure all texture levels are allocated in surface_prepare_texture().
This fixes a regression introduced by commit af7dfcd378739127c50aa95ce40b13eb3d1950cf.
---
dlls/wined3d/surface.c | 28 +++++++++++++++++++++++++++- 1 files changed, 27 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 0818ce9..7d6d175 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1563,7 +1563,8 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb) }
/* Context activation is done by the caller. */ -void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) +static void surface_prepare_texture_internal(IWineD3DSurfaceImpl *surface, + const struct wined3d_gl_info *gl_info, BOOL srgb) { DWORD alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED; CONVERT_TYPES convert; @@ -1580,6 +1581,31 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_ surface->Flags |= alloc_flag; }
+/* Context activation is done by the caller. */ +void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) +{ + IWineD3DBaseTextureImpl *texture; + + if (SUCCEEDED(IWineD3DSurface_GetContainer((IWineD3DSurface *)surface, + &IID_IWineD3DBaseTexture, (void **)&texture))) + { + UINT sub_count = texture->baseTexture.level_count * texture->baseTexture.layer_count; + UINT i; + + TRACE("surface %p is a subresource of texture %p.\n", surface, texture); + + for (i = 0; i < sub_count; ++i) + { + IWineD3DSurfaceImpl *s = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[i]; + surface_prepare_texture_internal(s, gl_info, srgb); + } + + IWineD3DBaseTexture_Release((IWineD3DBaseTexture *)texture); + } + + surface_prepare_texture_internal(surface, gl_info, srgb); +} + static void surface_prepare_system_memory(IWineD3DSurfaceImpl *This) { IWineD3DDeviceImpl *device = This->resource.device;