Module: wine Branch: master Commit: 6f6dfe91d6d04e9a0ba11070b1def3e583ff84c8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6f6dfe91d6d04e9a0ba11070b1...
Author: Francois Gouget fgouget@free.fr Date: Thu Apr 23 10:35:04 2015 +0200
wined3d: Make glsl_vertex_pipe_view() static.
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 655bb33..f1bf0a3 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7195,7 +7195,7 @@ static void glsl_vertex_pipe_world(struct wined3d_context *context, context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_MODELVIEW; }
-void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +static void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_light_info *light = NULL;