Module: wine Branch: master Commit: d5cbb8375e191d9169611881e4625fe0e75a39bb URL: http://source.winehq.org/git/wine.git/?a=commit;h=d5cbb8375e191d9169611881e4...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jun 30 23:03:42 2008 +0200
wined3d: Use ModifyLocation() to force a reload on color key change.
Just unsetting SFLAG_INTEXTURE doesn't work for FBOs because the drawable and texture are the same there (and ModifyLocation() is the correct way to do this anyway). Fixes another ddraw test failure with FBO ORM.
---
dlls/wined3d/surface.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 48e13fe..0171e31 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2281,7 +2281,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, BO IWineD3DSurface_LoadLocation(iface, SFLAG_INSYSMEM, NULL); /* Make sure the texture is reloaded because of the color key change, this kills performance though :( */ /* TODO: This is not necessarily needed with hw palettized texture support */ - This->Flags &= ~SFLAG_INTEXTURE; + IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE); } else { TRACE("surface is already in texture\n"); return WINED3D_OK;