Module: vkd3d Branch: master Commit: 82720796d03aaaa8e33330451e7c357f90419c15 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=82720796d03aaaa8e3333045...
Author: Francisco Casas fcasas@codeweavers.com Date: Thu Feb 3 23:44:20 2022 +0100
tests: Test complex initializers for numeric types.
Signed-off-by: Francisco Casas fcasas@codeweavers.com Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
Makefile.am | 2 ++ tests/hlsl-initializer-numeric.shader_test | 35 ++++++++++++++++++++++++++++++ 2 files changed, 37 insertions(+)
diff --git a/Makefile.am b/Makefile.am index 7358faa..b045cec 100644 --- a/Makefile.am +++ b/Makefile.am @@ -70,6 +70,7 @@ vkd3d_shader_tests = \ tests/hlsl-gather.shader_test \ tests/hlsl-initializer-invalid-arg-count.shader_test \ tests/hlsl-initializer-local-array.shader_test \ + tests/hlsl-initializer-numeric.shader_test \ tests/hlsl-initializer-static-array.shader_test \ tests/hlsl-initializer-struct.shader_test \ tests/hlsl-intrinsic-override.shader_test \ @@ -301,6 +302,7 @@ XFAIL_TESTS = \ tests/hlsl-array-dimension.shader_test \ tests/hlsl-initializer-invalid-arg-count.shader_test \ tests/hlsl-initializer-local-array.shader_test \ + tests/hlsl-initializer-numeric.shader_test \ tests/hlsl-initializer-static-array.shader_test \ tests/hlsl-initializer-struct.shader_test \ tests/hlsl-bool-cast.shader_test \ diff --git a/tests/hlsl-initializer-numeric.shader_test b/tests/hlsl-initializer-numeric.shader_test new file mode 100644 index 0000000..2fce390 --- /dev/null +++ b/tests/hlsl-initializer-numeric.shader_test @@ -0,0 +1,35 @@ +[pixel shader] +float4 main() : sv_target +{ + int4 aa = {1, 2, 3, 4}; + return aa; +} + +[test] +draw quad +probe all rgba (1.0, 2.0, 3.0, 4.0) 4 + + +[pixel shader] +float4 main() : sv_target +{ + float4 aa = {1, 2, 3, 4}; + return aa; +} + +[test] +draw quad +probe all rgba (1.0, 2.0, 3.0, 4.0) 4 + + +[pixel shader] +float4 main() : sv_target +{ + float3 aa = {1, 2, 3}; + float4 bb = {aa.x, aa.y, aa.z, 4.0}; + return bb; +} + +[test] +draw quad +probe all rgba (1.0, 2.0, 3.0, 4.0) 4