Module: vkd3d Branch: master Commit: 28f32349f4fa11b3b40b961a351b07fb7677d425 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/28f32349f4fa11b3b40b961a351b07...
Author: Zebediah Figura zfigura@codeweavers.com Date: Fri Nov 24 17:25:55 2023 -0600
vkd3d-shader: Add a helper to search the scan descriptor info.
Avoid shadowing "info" in vkd3d_shader_scan_combined_sampler_declaration().
---
libs/vkd3d-shader/vkd3d_shader_main.c | 43 ++++++++++++++++------------------- 1 file changed, 20 insertions(+), 23 deletions(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 77164c9c..88155502 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -890,6 +890,21 @@ static void vkd3d_shader_scan_combined_sampler_declaration( &semantic->resource.range, semantic->resource_type, VKD3D_SHADER_RESOURCE_DATA_FLOAT); }
+static const struct vkd3d_shader_descriptor_info1 *find_descriptor( + const struct vkd3d_shader_scan_descriptor_info1 *info, + enum vkd3d_shader_descriptor_type type, unsigned int register_id) +{ + for (unsigned int i = 0; i < info->descriptor_count; ++i) + { + const struct vkd3d_shader_descriptor_info1 *d = &info->descriptors[i]; + + if (d->type == type && d->register_id == register_id) + return d; + } + + return NULL; +} + static void vkd3d_shader_scan_combined_sampler_usage(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_register *resource, const struct vkd3d_shader_register *sampler) { @@ -915,7 +930,6 @@ static void vkd3d_shader_scan_combined_sampler_usage(struct vkd3d_shader_scan_co
if (vkd3d_shader_ver_ge(context->version, 5, 1)) { - const struct vkd3d_shader_scan_descriptor_info1 *info = context->scan_descriptor_info; const struct vkd3d_shader_descriptor_info1 *d; bool dynamic_resource, dynamic_sampler;
@@ -930,30 +944,13 @@ static void vkd3d_shader_scan_combined_sampler_usage(struct vkd3d_shader_scan_co if (dynamic_resource || dynamic_sampler) return;
- for (i = 0; i < info->descriptor_count; ++i) - { - d = &info->descriptors[i]; - if (d->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SRV) - continue; - if (d->register_id != resource->idx[0].offset) - continue; + if ((d = find_descriptor(context->scan_descriptor_info, + VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, resource->idx[0].offset))) resource_space = d->register_space; - break; - }
- if (sampler) - { - for (i = 0; i < info->descriptor_count; ++i) - { - d = &info->descriptors[i]; - if (d->type != VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER) - continue; - if (d->register_id != sampler->idx[0].offset) - continue; - sampler_space = d->register_space; - break; - } - } + if (sampler && (d = find_descriptor(context->scan_descriptor_info, + VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler->idx[0].offset))) + sampler_space = d->register_space; }
for (i = 0; i < info->combined_sampler_count; ++i)