Module: wine Branch: master Commit: ba9d311f0d176779495707b9efc890aa2eafe31c URL: http://source.winehq.org/git/wine.git/?a=commit;h=ba9d311f0d176779495707b9ef...
Author: Rico Schüller kgbricola@web.de Date: Tue Dec 28 11:50:16 2010 +0100
d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc().
---
dlls/d3dcompiler_43/reflection.c | 51 ++++++++++++++++++++++++++++++++++++- 1 files changed, 49 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c index b3b7055..4b0467a 100644 --- a/dlls/d3dcompiler_43/reflection.c +++ b/dlls/d3dcompiler_43/reflection.c @@ -137,9 +137,56 @@ static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11Shade
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc) { - FIXME("iface %p, desc %p stub!\n", iface, desc); + struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
- return E_NOTIMPL; + FIXME("iface %p, desc %p partial stub!\n", iface, desc); + + if (!desc) + { + WARN("Invalid argument specified\n"); + return E_FAIL; + } + + desc->Version = This->version; + desc->Creator = This->creator; + desc->Flags = This->flags; + desc->ConstantBuffers = This->constant_buffer_count; + desc->BoundResources = This->bound_resource_count; + desc->InputParameters = This->isgn ? This->isgn->element_count : 0; + desc->OutputParameters = This->osgn ? This->osgn->element_count : 0; + desc->InstructionCount = This->instruction_count; + desc->TempRegisterCount = This->temp_register_count; + desc->TempArrayCount = This->temp_array_count; + desc->DefCount = 0; + desc->DclCount = This->dcl_count; + desc->TextureNormalInstructions = This->texture_normal_instructions; + desc->TextureLoadInstructions = This->texture_load_instructions; + desc->TextureCompInstructions = This->texture_comp_instructions; + desc->TextureBiasInstructions = This->texture_bias_instructions; + desc->TextureGradientInstructions = This->texture_gradient_instructions; + desc->FloatInstructionCount = This->float_instruction_count; + desc->IntInstructionCount = This->int_instruction_count; + desc->UintInstructionCount = This->uint_instruction_count; + desc->StaticFlowControlCount = This->static_flow_control_count; + desc->DynamicFlowControlCount = This->dynamic_flow_control_count; + desc->MacroInstructionCount = 0; + desc->ArrayInstructionCount = This->array_instruction_count; + desc->CutInstructionCount = This->cut_instruction_count; + desc->EmitInstructionCount = This->emit_instruction_count; + desc->GSOutputTopology = This->gs_output_topology; + desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count; + desc->InputPrimitive = This->input_primitive; + desc->PatchConstantParameters = This->pcsg ? This->pcsg->element_count : 0; + desc->cGSInstanceCount = 0; + desc->cControlPoints = This->c_control_points; + desc->HSOutputPrimitive = This->hs_output_primitive; + desc->HSPartitioning = This->hs_prtitioning; + desc->TessellatorDomain = This->tessellator_domain; + desc->cBarrierInstructions = 0; + desc->cInterlockedInstructions = 0; + desc->cTextureStoreInstructions = 0; + + return S_OK; }
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(