Module: wine Branch: master Commit: be2e845cb316979e07ea89de09aca8843274656c URL: http://source.winehq.org/git/wine.git/?a=commit;h=be2e845cb316979e07ea89de09...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Sep 27 00:15:17 2013 +0200
d3dx9: Get rid of the SPRITEVERTEX typedef.
---
dlls/d3dx9_36/sprite.c | 19 ++++++++++--------- 1 files changed, 10 insertions(+), 9 deletions(-)
diff --git a/dlls/d3dx9_36/sprite.c b/dlls/d3dx9_36/sprite.c index f0e6718..580289f 100644 --- a/dlls/d3dx9_36/sprite.c +++ b/dlls/d3dx9_36/sprite.c @@ -25,11 +25,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx); /* the combination of all possible D3DXSPRITE flags */ #define D3DXSPRITE_FLAGLIMIT 511
-typedef struct _SPRITEVERTEX { +struct sprite_vertex +{ D3DXVECTOR3 pos; DWORD col; D3DXVECTOR2 tex; -} SPRITEVERTEX; +};
typedef struct _SPRITE { IDirect3DTexture9 *texture; @@ -315,7 +316,7 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often) set_states(This);
IDirect3DDevice9_SetVertexDeclaration(This->device, This->vdecl); - IDirect3DDevice9_SetStreamSource(This->device, 0, NULL, 0, sizeof(SPRITEVERTEX)); + IDirect3DDevice9_SetStreamSource(This->device, 0, NULL, 0, sizeof(struct sprite_vertex)); IDirect3DDevice9_SetIndices(This->device, NULL); IDirect3DDevice9_SetTexture(This->device, 0, NULL);
@@ -398,7 +399,7 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface) { struct d3dx9_sprite *This = impl_from_ID3DXSprite(iface); - SPRITEVERTEX *vertices; + struct sprite_vertex *vertices; int i, count=0, start;
TRACE("iface %p.\n", iface); @@ -407,7 +408,7 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface) if(!This->sprite_count) return D3D_OK;
/* TODO: use of a vertex buffer here */ - vertices=HeapAlloc(GetProcessHeap(), 0, sizeof(SPRITEVERTEX)*6*This->sprite_count); + vertices = HeapAlloc(GetProcessHeap(), 0, sizeof(*vertices) * 6 * This->sprite_count);
for(start=0;start<This->sprite_count;start+=count,count=0) { i=start; @@ -444,9 +445,8 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface) vertices[6*i+4]=vertices[6*i]; vertices[6*i+5]=vertices[6*i+2];
- D3DXVec3TransformCoordArray(&vertices[6*i].pos, sizeof(SPRITEVERTEX), - &vertices[6*i].pos, sizeof(SPRITEVERTEX), - &This->sprites[i].transform, 6); + D3DXVec3TransformCoordArray(&vertices[6 * i].pos, sizeof(*vertices), + &vertices[6 * i].pos, sizeof(*vertices), &This->sprites[i].transform, 6); count++; i++; } @@ -454,7 +454,8 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface) IDirect3DDevice9_SetTexture(This->device, 0, (struct IDirect3DBaseTexture9 *)This->sprites[start].texture); IDirect3DDevice9_SetVertexDeclaration(This->device, This->vdecl);
- IDirect3DDevice9_DrawPrimitiveUP(This->device, D3DPT_TRIANGLELIST, 2*count, vertices+6*start, sizeof(SPRITEVERTEX)); + IDirect3DDevice9_DrawPrimitiveUP(This->device, D3DPT_TRIANGLELIST, + 2 * count, vertices + 6 * start, sizeof(*vertices)); } HeapFree(GetProcessHeap(), 0, vertices);