Module: wine Branch: master Commit: 709f596b6b3c3deb52c2869a50c83cb23740f56f URL: https://source.winehq.org/git/wine.git/?a=commit;h=709f596b6b3c3deb52c2869a5...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Nov 12 15:13:03 2018 +0100
ddraw: Validate "dwSize" when setting viewports.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/ddraw/viewport.c | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-)
diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c index fad079f..6f8f33b 100644 --- a/dlls/ddraw/viewport.c +++ b/dlls/ddraw/viewport.c @@ -309,6 +309,12 @@ static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIE if (!vp) return DDERR_INVALIDPARAMS;
+ if (vp->dwSize != sizeof(*vp)) + { + WARN("Invalid D3DVIEWPORT size %u.\n", vp->dwSize); + return DDERR_INVALIDPARAMS; + } + if (TRACE_ON(ddraw)) { TRACE(" getting D3DVIEWPORT :\n"); @@ -343,13 +349,12 @@ static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIE }
viewport->use_vp2 = 0; - memset(&viewport->viewports.vp1, 0, sizeof(viewport->viewports.vp1)); - memcpy(&viewport->viewports.vp1, vp, vp->dwSize); + viewport->viewports.vp1 = *vp;
/* Empirical testing on a couple of d3d1 games showed that these values * should be ignored. */ - viewport->viewports.vp1.dvMinZ = 0.0; - viewport->viewports.vp1.dvMaxZ = 1.0; + viewport->viewports.vp1.dvMinZ = 0.0f; + viewport->viewports.vp1.dvMaxZ = 1.0f;
if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(&device->IDirect3DDevice3_iface, ¤t_viewport))) { @@ -950,6 +955,12 @@ static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVI if (!vp) return DDERR_INVALIDPARAMS;
+ if (vp->dwSize != sizeof(*vp)) + { + WARN("Invalid D3DVIEWPORT2 size %u.\n", vp->dwSize); + return DDERR_INVALIDPARAMS; + } + if (TRACE_ON(ddraw)) { TRACE(" getting D3DVIEWPORT2 :\n"); @@ -984,8 +995,7 @@ static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVI }
viewport->use_vp2 = 1; - memset(&viewport->viewports.vp2, 0, sizeof(viewport->viewports.vp2)); - memcpy(&viewport->viewports.vp2, vp, vp->dwSize); + viewport->viewports.vp2 = *vp;
if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(&device->IDirect3DDevice3_iface, ¤t_viewport))) {