Module: wine Branch: master Commit: f1ea3fd5b3e201d8f4b632655c79c75008beb398 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f1ea3fd5b3e201d8f4b632655c...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Nov 23 14:36:02 2016 +0100
wined3d: Do not record sampler usage for UAVs.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 61509d9..abaa77c 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1257,7 +1257,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st ins.src[2].reg.idx[0].offset, reg_maps->sampler_map.count); } else if (ins.handler_idx == WINED3DSIH_LD - || ins.handler_idx == WINED3DSIH_RESINFO) + || (ins.handler_idx == WINED3DSIH_RESINFO && ins.src[1].reg.type == WINED3DSPR_RESOURCE)) { shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset, WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);