Module: wine Branch: master Commit: 6a046eddd7c0f5a281e232469f9ec23a76de64f9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6a046eddd7c0f5a281e232469f...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Jul 24 21:48:09 2011 +0200
wined3d: Get rid of the vpos_uniform field from the wined3d_pixel_shader structure.
---
dlls/wined3d/glsl_shader.c | 3 +-- dlls/wined3d/wined3d_private.h | 1 - 2 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d421e65..5694d4c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -823,7 +823,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context, } }
- if (pshader->u.ps.vpos_uniform) + if (prog->ycorrection_location != -1) { float correction_params[4];
@@ -1043,7 +1043,6 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont + 1 < gl_info->limits.glsl_ps_float_constants) { shader_addline(buffer, "uniform vec4 ycorrection;\n"); - shader->u.ps.vpos_uniform = 1; extra_constants_needed++; } else diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 77ea8c2..0de11a4 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2566,7 +2566,6 @@ struct wined3d_pixel_shader unsigned int declared_in_count;
/* Some information about the shader behavior */ - char vpos_uniform; BOOL color0_mov; DWORD color0_reg; };