Module: wine Branch: master Commit: 077606043930690172cba4c27959efba96c98487 URL: http://source.winehq.org/git/wine.git/?a=commit;h=077606043930690172cba4c279...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Sep 30 09:40:41 2013 +0200
wined3d: Send scissor rect updates through the command stream.
---
dlls/wined3d/cs.c | 27 +++++++++++++++++++++++++++ dlls/wined3d/device.c | 6 +++--- dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 31 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index bf88f9f..b9f2929 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -29,6 +29,7 @@ enum wined3d_cs_op WINED3D_CS_OP_CLEAR, WINED3D_CS_OP_DRAW, WINED3D_CS_OP_SET_VIEWPORT, + WINED3D_CS_OP_SET_SCISSOR_RECT, };
struct wined3d_cs_present @@ -69,6 +70,12 @@ struct wined3d_cs_set_viewport const struct wined3d_viewport *viewport; };
+struct wined3d_cs_set_scissor_rect +{ + enum wined3d_cs_op opcode; + const RECT *rect; +}; + static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_present *op = data; @@ -172,12 +179,32 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi cs->ops->submit(cs); }
+static void wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_set_scissor_rect *op = data; + + cs->state.scissor_rect = *op->rect; + device_invalidate_state(cs->device, STATE_SCISSORRECT); +} + +void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) +{ + struct wined3d_cs_set_scissor_rect *op; + + op = cs->ops->require_space(cs, sizeof(*op)); + op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT; + op->rect = rect; + + cs->ops->submit(cs); +} + static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, /* WINED3D_CS_OP_CLEAR */ wined3d_cs_exec_clear, /* WINED3D_CS_OP_DRAW */ wined3d_cs_exec_draw, /* WINED3D_CS_OP_SET_VIEWPORT */ wined3d_cs_exec_set_viewport, + /* WINED3D_CS_OP_SET_SCISSOR_RECT */ wined3d_cs_exec_set_scissor_rect, };
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d7ef129..5f4cafb 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2060,7 +2060,7 @@ void CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const return; }
- device_invalidate_state(device, STATE_SCISSORRECT); + wined3d_cs_emit_set_scissor_rect(device->cs, rect); }
void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect) @@ -4021,7 +4021,7 @@ HRESULT CDECL wined3d_device_set_render_target(struct wined3d_device *device, state->scissor_rect.left = 0; state->scissor_rect.right = render_target->resource.width; state->scissor_rect.bottom = render_target->resource.height; - device_invalidate_state(device, STATE_SCISSORRECT); + wined3d_cs_emit_set_scissor_rect(device->cs, &state->scissor_rect); }
@@ -4728,7 +4728,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, state->scissor_rect.left = 0; state->scissor_rect.right = rt->resource.width; state->scissor_rect.bottom = rt->resource.height; - device_invalidate_state(device, STATE_SCISSORRECT); + wined3d_cs_emit_set_scissor_rect(device->cs, &state->scissor_rect); }
swapchain_update_render_to_fbo(swapchain); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 5fd759a..f5665dd 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2486,6 +2486,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_coun void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
/* Direct3D terminology with little modifications. We do not have an issued state