Module: wine Branch: master Commit: ec45c894bc60008e8f6b9955e88adb33c92e1027 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ec45c894bc60008e8f6b9955e8...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Feb 9 11:24:41 2016 +0100
wined3d: Add support for WINED3DFMT_R16_UINT format.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/utils.c | 10 ++++++++++ 1 file changed, 10 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 4d00281..0cc0b4c 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -199,6 +199,7 @@ static const struct wined3d_format_base_flags format_base_flags[] = {WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT}, {WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_FLAG_INTEGER}, {WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_FLAG_INTEGER}, + {WINED3DFMT_R16_UINT, WINED3DFMT_FLAG_INTEGER}, };
struct wined3d_format_block_info @@ -1138,6 +1139,10 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, ARB_TEXTURE_RG, NULL}, + {WINED3DFMT_R16_UINT, GL_R16UI, GL_R16UI, 0, + GL_RED_INTEGER, GL_UNSIGNED_SHORT, 0, + WINED3DFMT_FLAG_TEXTURE, + ARB_TEXTURE_RG, NULL}, /* Luminance */ {WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, 0, @@ -2319,6 +2324,11 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)) continue;
+ /* ARB_texture_rg defines integer formats if ARB_texture_integer is also supported. */ + if (!gl_info->supported[EXT_TEXTURE_INTEGER] + && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_INTEGER)) + continue; + format->glInternal = format_texture_info[i].gl_internal; format->glGammaInternal = format_texture_info[i].gl_srgb_internal; format->rtInternal = format_texture_info[i].gl_rt_internal;