Module: wine Branch: master Commit: 5546f2914a2ae4a65dc11cfb41f22d1408176176 URL: https://source.winehq.org/git/wine.git/?a=commit;h=5546f2914a2ae4a65dc11cfb4...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Aug 21 10:24:28 2018 +0200
wined3d: Get D3D and GL info from context in create_dummy_textures().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0f7ef67..e6e788b 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -610,9 +610,9 @@ out: /* Context activation is done by the caller. */ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) { - const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; - const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_dummy_textures *textures = &device->dummy_textures; + const struct wined3d_d3d_info *d3d_info = context->d3d_info; + const struct wined3d_gl_info *gl_info = context->gl_info; unsigned int i; DWORD color;