Module: wine Branch: master Commit: 7123d617a4a525ee509d28d74ab417ed865bfaf0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7123d617a4a525ee509d28d74a...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Jan 6 18:25:19 2007 +0100
wined3d: Do not keep internal references on vertex shaders.
---
dlls/wined3d/device.c | 7 ------- dlls/wined3d/stateblock.c | 11 ----------- 2 files changed, 0 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 8354114..acc3bbb 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3270,13 +3270,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl return WINED3D_OK; }
- if (NULL != pShader) { - IWineD3DVertexShader_AddRef(pShader); - } - if (NULL != oldShader) { - IWineD3DVertexShader_Release(oldShader); - } - TRACE("(%p) : setting pShader(%p)\n", This, pShader);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VSHADER); diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index ca28027..5e36c5d 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -250,10 +250,6 @@ static ULONG WINAPI IWineD3DStateBlockI IWineD3DPixelShader_Release(This->pixelShader); }
- if (NULL != This->vertexShader) { - IWineD3DVertexShader_Release(This->vertexShader); - } - /* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */ for (counter = 0; counter < GL_LIMITS(sampler_stages); counter++) { if (This->textures[counter]) { @@ -337,13 +333,6 @@ static HRESULT WINAPI IWineD3DStateBloc if (This->vertexShader != targetStateBlock->vertexShader) { TRACE("Updating vertex shader from %p to %p\n", This->vertexShader, targetStateBlock->vertexShader);
- if (targetStateBlock->vertexShader) { - IWineD3DVertexShader_AddRef(targetStateBlock->vertexShader); - } - if (This->vertexShader) { - IWineD3DVertexShader_Release(This->vertexShader); - } - This->vertexShader = targetStateBlock->vertexShader; }