Module: vkd3d Branch: master Commit: 0a73c75db80ab1b4e27b3526bd02cd4118f890c5 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/0a73c75db80ab1b4e27b3526bd02cd...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Feb 26 04:04:58 2023 +0100
vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
Since the introduction of instruction arrays, the parser location no longer matches the location of the current instruction. Ultimately we'll likely want to add some kind of explicit location information to struct vkd3d_shader_instruction_array, because we might do transformations that change the order of the original instructions.
---
libs/vkd3d-shader/glsl.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c index 1fe3f258..f8d68b5a 100644 --- a/libs/vkd3d-shader/glsl.c +++ b/libs/vkd3d-shader/glsl.c @@ -22,7 +22,7 @@ struct vkd3d_glsl_generator { struct vkd3d_shader_version version; struct vkd3d_string_buffer buffer; - const struct vkd3d_shader_location *location; + struct vkd3d_shader_location location; struct vkd3d_shader_message_context *message_context; bool failed; }; @@ -38,7 +38,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad memset(generator, 0, sizeof(*generator)); generator->version = *version; vkd3d_string_buffer_init(&generator->buffer); - generator->location = location; + generator->location = *location; generator->message_context = message_context; return generator; } @@ -50,7 +50,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error( va_list args;
va_start(args, fmt); - vkd3d_shader_verror(generator->message_context, generator->location, error, fmt, args); + vkd3d_shader_verror(generator->message_context, &generator->location, error, fmt, args); va_end(args); generator->failed = true; } @@ -99,8 +99,10 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator, vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n"); vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
+ generator->location.column = 0; for (i = 0; i < parser->instructions.count; ++i) { + generator->location.line = i + 1; vkd3d_glsl_handle_instruction(generator, &parser->instructions.elements[i]); }