Module: wine Branch: master Commit: d84fb82950dad32c6fda3266543a25be43a9f19e URL: https://source.winehq.org/git/wine.git/?a=commit;h=d84fb82950dad32c6fda32665...
Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Apr 27 13:21:57 2022 +0200
wined3d: Check BO existence before trying to update its fence counter.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/wined3d_private.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 11da88aff8a..3a12f5ef261 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -6744,7 +6744,8 @@ static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl *co static inline void wined3d_context_gl_reference_buffer(struct wined3d_context_gl *context_gl, struct wined3d_buffer *buffer) { - wined3d_context_gl_reference_bo(context_gl, wined3d_bo_gl(buffer->buffer_object)); + if (buffer->buffer_object) + wined3d_context_gl_reference_bo(context_gl, wined3d_bo_gl(buffer->buffer_object)); }
static inline bool wined3d_map_persistent(void)