Module: vkd3d Branch: master Commit: b500381b5c059e3a40aef04c899e981fb3e42497 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/b500381b5c059e3a40aef04c899e98...
Author: Giovanni Mascellani gmascellani@codeweavers.com Date: Mon Jan 22 14:48:45 2024 +0100
vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex in pixel and vertex shaders.
---
libs/vkd3d-shader/tpf.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index ecd78484..427c56f8 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -2807,6 +2807,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant {"position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION}, {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION}, {"sv_isfrontface", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_IS_FRONT_FACE}, + {"sv_rendertargetarrayindex", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_RENDER_TARGET_ARRAY_INDEX},
{"color", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET}, {"depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH}, @@ -2818,6 +2819,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
{"position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION}, {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION}, + {"sv_rendertargetarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_RENDER_TARGET_ARRAY_INDEX}, }; bool needs_compat_mapping = ascii_strncasecmp(semantic->name, "sv_", 3);