Module: wine Branch: master Commit: 76783293cf5b91e38e16eb21cc6c13141c648873 URL: http://source.winehq.org/git/wine.git/?a=commit;h=76783293cf5b91e38e16eb21cc...
Author: Michael Müller michael@fds-team.de Date: Sun Sep 10 14:25:40 2017 +0200
wined3d: Add conservative depth output information to GLSL pixel shaders.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/directx.c | 2 ++ dlls/wined3d/glsl_shader.c | 10 ++++++++++ dlls/wined3d/shader.c | 13 +++++++++++++ dlls/wined3d/wined3d_gl.h | 1 + dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 27 insertions(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 0cd784c..3da751e 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -115,6 +115,7 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_ARB_clip_control", ARB_CLIP_CONTROL }, {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT }, {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER }, + {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH }, {"GL_ARB_copy_buffer", ARB_COPY_BUFFER }, {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT }, {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT }, @@ -3874,6 +3875,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)}, {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)},
+ {ARB_CONSERVATIVE_DEPTH, MAKEDWORD_VERSION(4, 2)}, {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)}, {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)}, {ARB_SHADER_ATOMIC_COUNTERS, MAKEDWORD_VERSION(4, 2)}, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index efcd383..39d2276 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7244,6 +7244,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context shader_glsl_add_version_declaration(buffer, gl_info);
shader_glsl_enable_extensions(buffer, gl_info); + if (gl_info->supported[ARB_CONSERVATIVE_DEPTH]) + shader_addline(buffer, "#extension GL_ARB_conservative_depth : enable\n"); if (gl_info->supported[ARB_DERIVATIVE_CONTROL]) shader_addline(buffer, "#extension GL_ARB_derivative_control : enable\n"); if (shader_glsl_use_explicit_attrib_location(gl_info)) @@ -7262,6 +7264,14 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context /* Base Declarations */ shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx);
+ if (gl_info->supported[ARB_CONSERVATIVE_DEPTH]) + { + if (shader->u.ps.depth_output == WINED3DSPR_DEPTHOUTGE) + shader_addline(buffer, "layout (depth_greater) out float gl_FragDepth;\n"); + else if (shader->u.ps.depth_output == WINED3DSPR_DEPTHOUTLE) + shader_addline(buffer, "layout (depth_less) out float gl_FragDepth;\n"); + } + /* Declare uniforms for NP2 texcoord fixup: * This is NOT done inside the loop that declares the texture samplers * since the NP2 fixup code is currently only used for the GeforceFX diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 70c6de9..02880b0 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1148,6 +1148,19 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st FIXME("Invalid instruction %#x for shader type %#x.\n", ins.handler_idx, shader_version.type); } + else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT) + { + if (ins.declaration.dst.reg.type == WINED3DSPR_DEPTHOUT + || ins.declaration.dst.reg.type == WINED3DSPR_DEPTHOUTGE + || ins.declaration.dst.reg.type == WINED3DSPR_DEPTHOUTLE) + { + if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL) + shader->u.ps.depth_output = ins.declaration.dst.reg.type; + else + FIXME("Invalid instruction %#x for shader type %#x.\n", + ins.handler_idx, shader_version.type); + } + } else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT) { if (shader_version.type == WINED3D_SHADER_TYPE_HULL) diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index 8b25220..2a51a7e 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -49,6 +49,7 @@ enum wined3d_gl_extension ARB_CLIP_CONTROL, ARB_COLOR_BUFFER_FLOAT, ARB_COMPUTE_SHADER, + ARB_CONSERVATIVE_DEPTH, ARB_COPY_BUFFER, ARB_DEBUG_OUTPUT, ARB_DEPTH_BUFFER_FLOAT, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index f23dfec..4fca08d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3907,6 +3907,7 @@ struct wined3d_pixel_shader DWORD color0_reg;
BOOL force_early_depth_stencil; + enum wined3d_shader_register_type depth_output; };
struct wined3d_compute_shader