Module: wine Branch: master Commit: 615f75faecb76f7a22b4cb8ab67b0ea0ed77d4d1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=615f75faecb76f7a22b4cb8ab6...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 3 16:29:34 2008 +0200
wined3d: IWineD3DSurface_PreLoad() doesn't do an implicit glBindTexture() anymore.
This was exposed by moving texture id generation from Preload() to BindTexture().
---
dlls/wined3d/device.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d12aebd..74688dd 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6160,6 +6160,7 @@ void attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWine
IWineD3DSurface_PreLoad(depth_stencil);
+ glBindTexture(target, depth_stencil_impl->glDescription.textureName); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE); @@ -6202,6 +6203,7 @@ void attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx,
IWineD3DSurface_PreLoad(surface);
+ glBindTexture(target, surface_impl->glDescription.textureName); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBindTexture(target, old_binding);