Module: wine Branch: refs/heads/master Commit: 093a034f7ffa8dee4d7346737bbb4991bfeae5a0 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=093a034f7ffa8dee4d734673...
Author: H. Verbeet hverbeet@gmail.com Date: Thu Jan 19 11:55:34 2006 +0100
wined3d: In IWineD3DImpl_FillGLCaps use glGetString instead of glXGetClientString to retrieve the OpenGL vendor.
---
dlls/wined3d/directx.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index b9178a1..466d3e4 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -234,11 +234,11 @@ static BOOL IWineD3DImpl_FillGLCaps(Wine if (NULL != display) { test = glXQueryVersion(display, &major, &minor); gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF); - gl_string = glXGetClientString(display, GLX_VENDOR); } else { FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n"); - gl_string = (const char *) glGetString(GL_VENDOR); } + gl_string = (const char *) glGetString(GL_VENDOR); + TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string); if (gl_string != NULL) { /* Fill in the GL vendor */