Module: wine Branch: master Commit: ae7a20af2fc5e4c9e762b8f0e74fd6a487472cee URL: http://source.winehq.org/git/wine.git/?a=commit;h=ae7a20af2fc5e4c9e762b8f0e7...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Dec 9 23:41:18 2010 +0100
wined3d: Explicitly pass blit_priv and gl_info to set_shader().
---
dlls/wined3d/arb_program_shader.c | 8 +++----- dlls/wined3d/surface.c | 8 +++----- dlls/wined3d/swapchain.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 4 files changed, 8 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 2b4004a..cf684e8 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -7027,13 +7027,11 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_ }
/* Context activation is done by the caller. */ -static HRESULT arbfp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface) +static HRESULT arbfp_blit_set(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface) { GLenum shader; - IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface; - const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; float size[4] = {(float) surface->pow2Width, (float) surface->pow2Height, 1.0f, 1.0f}; - struct arbfp_blit_priv *priv = device->blit_priv; + struct arbfp_blit_priv *priv = blit_priv; enum complex_fixup fixup; GLenum textype = surface->texture_target;
@@ -7190,7 +7188,7 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_ if (!surface_is_offscreen(dst_surface)) surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
- arbfp_blit_set((IWineD3DDevice *)device, src_surface); + arbfp_blit_set(device->blit_priv, context->gl_info, src_surface);
ENTER_GL();
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 994f3bc..02b07b9 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3358,7 +3358,7 @@ static void surface_blt_to_drawable(IWineD3DDeviceImpl *device, if (!surface_is_offscreen(dst_surface)) surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
- device->blitter->set_shader((IWineD3DDevice *)device, src_surface); + device->blitter->set_shader(device->blit_priv, context->gl_info, src_surface);
ENTER_GL();
@@ -4752,10 +4752,8 @@ static void ffp_blit_p8_upload_palette(IWineD3DSurfaceImpl *surface, const struc }
/* Context activation is done by the caller. */ -static HRESULT ffp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface) +static HRESULT ffp_blit_set(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface) { - IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface; - const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; enum complex_fixup fixup = get_complex_fixup(surface->resource.format->color_fixup);
/* When EXT_PALETTED_TEXTURE is around, palette conversion is done by the GPU @@ -4876,7 +4874,7 @@ static void cpu_blit_free(IWineD3DDeviceImpl *device) }
/* Context activation is done by the caller. */ -static HRESULT cpu_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface) +static HRESULT cpu_blit_set(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface) { return WINED3D_OK; } diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index d0934ba..7e1f031 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -171,7 +171,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context * /* Set up the texture. The surface is not in a IWineD3D*Texture container, * so there are no d3d texture settings to dirtify */ - device->blitter->set_shader((IWineD3DDevice *) device, backbuffer); + device->blitter->set_shader(device->blit_priv, context2->gl_info, backbuffer); glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter); glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index bb7b1f5..bbed40c 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1177,7 +1177,7 @@ struct blit_shader { HRESULT (*alloc_private)(IWineD3DDeviceImpl *device); void (*free_private)(IWineD3DDeviceImpl *device); - HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface); + HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface); void (*unset_shader)(IWineD3DDevice *iface); BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op, const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,