Module: wine Branch: master Commit: e1d4edab4e09d84b079df8daa19c2eae5203a578 URL: https://source.winehq.org/git/wine.git/?a=commit;h=e1d4edab4e09d84b079df8daa...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Feb 20 23:59:38 2018 +0100
wined3d: Fix stack buffer overrun in wined3d_debug_resource_access().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/utils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 10cfa25..4e1da1c 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -4150,7 +4150,7 @@ const char *debug_d3ddevicetype(enum wined3d_device_type device_type)
const char *wined3d_debug_resource_access(DWORD access) { - char buf[91]; + char buf[125];
buf[0] = '\0'; #define ACCESS_TO_STR(x) if (access & x) { strcat(buf, " | "#x); access &= ~x; }