Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 95a46fb0 by Henri Verbeet at 2024-10-08T22:01:56+02:00 vkd3d-shader/glsl: Handle SV_POSITION inputs in fragment shaders.
- - - - - 0acebd6e by Henri Verbeet at 2024-10-08T22:01:56+02:00 vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.
- - - - - e55bc76f by Henri Verbeet at 2024-10-08T22:01:56+02:00 vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs.
- - - - - c2a42214 by Henri Verbeet at 2024-10-08T22:01:56+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_INEG.
- - - - - fc838446 by Henri Verbeet at 2024-10-08T22:01:56+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_IMAX.
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8 changed files:
- libs/vkd3d-shader/glsl.c - tests/hlsl/arithmetic-int-uniform.shader_test - tests/hlsl/f16tof32.shader_test - tests/hlsl/minimum-precision.shader_test - tests/hlsl/object-references.shader_test - tests/hlsl/shader-interstage-interface.shader_test - tests/hlsl/sign.shader_test - tests/hlsl/texture-load.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/fcb09be6e33980915d56df1c3296d...