Module: wine Branch: master Commit: b8b12d2dc287f092f4ada1e6bc1e4ea46deaa029 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b8b12d2dc287f092f4ada1e6bc...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Apr 28 09:53:29 2009 +0200
wined3d: Mask set bool/int constants with bool/int constants read.
---
dlls/wined3d/glsl_shader.c | 28 ++++++++-------------------- 1 files changed, 8 insertions(+), 20 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 329ae94..a1bded3 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -558,18 +558,12 @@ static void shader_glsl_load_constants( prog->vuniformF_locations, &priv->vconst_heap, priv->stack, constant_version);
/* Load DirectX 9 integer constants/uniforms for vertex shader */ - if (vshader->baseShader.reg_maps.integer_constants) - { - shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, - stateBlock->vertexShaderConstantI, stateBlock->changed.vertexShaderConstantsI); - } + shader_glsl_load_constantsI(vshader, gl_info, prog->vuniformI_locations, stateBlock->vertexShaderConstantI, + stateBlock->changed.vertexShaderConstantsI & vshader->baseShader.reg_maps.integer_constants);
/* Load DirectX 9 boolean constants/uniforms for vertex shader */ - if (vshader->baseShader.reg_maps.boolean_constants) - { - shader_glsl_load_constantsB(vshader, gl_info, programId, - stateBlock->vertexShaderConstantB, stateBlock->changed.vertexShaderConstantsB); - } + shader_glsl_load_constantsB(vshader, gl_info, programId, stateBlock->vertexShaderConstantB, + stateBlock->changed.vertexShaderConstantsB & vshader->baseShader.reg_maps.boolean_constants);
/* Upload the position fixup params */ GL_EXTCALL(glUniform4fvARB(prog->posFixup_location, 1, &deviceImpl->posFixup[0])); @@ -585,18 +579,12 @@ static void shader_glsl_load_constants( prog->puniformF_locations, &priv->pconst_heap, priv->stack, constant_version);
/* Load DirectX 9 integer constants/uniforms for pixel shader */ - if (pshader->baseShader.reg_maps.integer_constants) - { - shader_glsl_load_constantsI(pshader, gl_info, prog->puniformI_locations, - stateBlock->pixelShaderConstantI, stateBlock->changed.pixelShaderConstantsI); - } + shader_glsl_load_constantsI(pshader, gl_info, prog->puniformI_locations, stateBlock->pixelShaderConstantI, + stateBlock->changed.pixelShaderConstantsI & pshader->baseShader.reg_maps.integer_constants);
/* Load DirectX 9 boolean constants/uniforms for pixel shader */ - if (pshader->baseShader.reg_maps.boolean_constants) - { - shader_glsl_load_constantsB(pshader, gl_info, programId, - stateBlock->pixelShaderConstantB, stateBlock->changed.pixelShaderConstantsB); - } + shader_glsl_load_constantsB(pshader, gl_info, programId, stateBlock->pixelShaderConstantB, + stateBlock->changed.pixelShaderConstantsB & pshader->baseShader.reg_maps.boolean_constants);
/* Upload the environment bump map matrix if needed. The needsbumpmat member specifies the texture stage to load the matrix from. * It can't be 0 for a valid texbem instruction.